Friday, 28 November 2014

Feedback
Over the course of my project I was able to acquire feedback from different sources, such as from family, tutors and fellow students.
My family are very interested in 3D games and art in general, the feedback from them that I got was that my work fit very well with the post-apocalyptic theme and that most of the models were of a very high standard.
Some issues were pointed out by my family and fellow colleagues, such as some UV's and polygons were overlapping each other, making some models appear darker than they should or appear to have small gaps, though I was able to address some of these concerns, some were quite awkward to mend.

Throughout my project I received constant feedback from my tutors, in general they though my work fit well with the theme and they gave me constant feedback on my production and helpful tips on what to change and better ways of doing certain things, such as applying textures.

All of the feedback I received was very helpful to me and helped me to create a final product that fits in with my selected theme and consists of models and assets with little faults and of a good near professional standard.



Evaluation
To begin with I saw this assignment as quite a tough challenge due to my limited abilities in modelling in 3D, though as I progressed through this assignment by planning and scheduling before doing any real practical work, I actually found it a lot easier to develop my skills even further, by documenting what exactly I was doing and learning to identify and fix mistakes or issues within either the 3D modelling software, or the 3D game engine.
My objective for this assignment was to create a 3D environment based on a design pack and to try and lay out a detailed plan so if someone else was to view it they could create the same 3D models and environment as me. I think I was quite successful in this field, due to the amount of detailed plan drawings, detailed descriptions and explanations. By doing this I was able to create a clear set of instructions of what models need to be created and how they are to be placed within the the 3D environment.
The theme I chose to base my 3D environment on was a Post-Apocalyptic theme, I chose this because I wanted to test my ability to develop models and an environment on this specific type of theme, especially because I have never done so before. It was interesting to develop models keeping in mind the specific theme and trying to ensure that they looked relative to the theme.
Overall I am very happy with my final product, it fits in with the theme perfectly, all the models for with the theme and with adding assets such as moving water and animation, I have created a product that Is more interesting than one full of solely static objects.

No comments:

Post a Comment